ULTIMATE PLATFORM BUILDER MASTER PLAN
Ecosistema completo para organización y gestión de contenido con interfaces espaciales
🚀 ULTIMATE PLATFORM BUILDER - MASTER PLAN
Mission: Build THE MOST ADVANCED, INCREDIBLE, GROUNDBREAKING, INTELLIGENT, ROBUST AND MODERN PLATFORM BUILDER IN THE ENTIRE UNIVERSE.
Last Updated: November 14, 2025
Status: 🎯 MASTER PLAN - Complete Integration
Purpose: The definitive architectural document integrating all systems
🎯 CORE VISION
We Are NOT Building Another Website Builder
We are building a COMPLETE PLATFORM BUILDER that enables space-builders to create:
- 🌐 Web Applications (Angular, React, Vue)
- 📱 Mobile Apps (Flutter, React Native)
- 🖥️ Desktop Apps (Electron)
- 🌌 Complete Multi-Platform Universes
The Ferrari/Lamborghini Standard
Every component must meet these standards:
- ⚡ Performance: Sub-100ms interactions, instant feedback
- 🎨 Visual Excellence: Beautiful, modern, clean design
- 🧠 Intelligence: AI-trainable, vibe coding enabled
- 🔧 Flexibility: Configurable, adaptable, dynamic
- 🌍 Platform-Agnostic: Works everywhere
- 🔁 Reusable: Everything is a building block
🧩 BREAKTHROUGH CONCEPT: MODULES ARE STRUCTURE
The Revolutionary Idea
Everything is a module. Modules build modules. Structure IS modules.
// Universe = Collection of modules
// Galaxy = Module with children modules
// World = Module with children modules
// Page = Module with widgets (which are also modules)
// Navigation = Module
// Feature = Module
// Widget = Module
// Layout = Module
Module Type Hierarchy
type ModuleType =
// STRUCTURAL (Cosmic names!)
| 'galaxy' // Route collection, has children, has GRID
| 'world' // Page container, has children
| 'page' // Content page with widgets
// FUNCTIONAL
| 'navigation' // Nav components (TopNav, Footer, Sidebar)
| 'feature' // Features (Cart, Auth, Search, etc.)
| 'widget' // UI components
| 'layout' // Layout wrappers
| 'data' // Data providers
| 'flow' // Logic flows
| 'custom'; // Anything else!
Key Architectural Rule
ONLY universe and galaxy modules have GRID systems.
Why? These are the structural foundation layers. All other modules exist WITHIN the grid.
🏗️ SYSTEM ARCHITECTURE
The Three Pillars of Power
🌌 modular-universe + 📝 editor-web-lib + ⚡ singularity = ULTIMATE POWER
(Structure) (Content/Pages) (Logic/Flows)
Component Responsibilities Matrix
| Component | Responsibility | What It Does | What It Doesn't Do |
|---|---|---|---|
| modular-universe | Structure & Layout | Universe/Galaxy grid builder, section management, module assignment, responsive design | ❌ Visual page building (editor-web-lib) ❌ Logic/flows (singularity) |
| editor-web-lib | Pages & Content | Visual page editor, component library, widget placement, content management | ❌ Structure/grid (modular-universe) ❌ Logic/flows (singularity) |
| singularity | Logic & Flows | Logic blocks, flows, business logic, data transformations | ❌ Visual editing (editor-web-lib) ❌ Structure (modular-universe) |
| widget-builder | UI Components | Create reusable widgets, variants, visual builder | ❌ Complex modules (modularity-lib) |
| modularity-lib | Module Management | Module registry, module creation, module configuration, AI training | ❌ UI building (widget-builder) ❌ Structure (modular-universe) |
| space-map | Legacy System | Currently managing universes/galaxies (TO BE REPLACED) | Everything (deprecated) |
🎯 CURRENT STATE ANALYSIS
What Works ✅
- Universe Creation: User can create universes with templates
- Module System:
UniversalModuleinterface is solid - Access Control: Module browser with audience filtering
- Storage System: Flash-persistence working
- Theme System: CSS variables, modern design
- Backend API: Space/universe persistence
What's Broken 🔴
space-map (universe-map): Completely useless
- ❌ Static welcome screen
- ❌ Canvas with random modules going nowhere
- ❌ Layout system that doesn't connect
- ❌ Module library that drags but does nothing
- VERDICT: Either fix from ground up OR replace with modular-universe
modular-universe: Partially complete but disconnected
- ✅ Grid/Flexbox system working
- ✅ Section configuration panel
- ✅ Module browser integrated
- ❌ NOT connected to universe creation flow
- ❌ NOT persisting to storage properly
- ❌ Lacks canvas "cutting" vision
modularity-lib: Foundation good, UX disconnected
- ✅ Module creation wizard exists
- ✅ Module registry working
- ❌ Visual module builder feels disconnected
- ❌ Not integrated with modular-universe
- ❌ AI builder not functional
ui-builder: Broken routes, unclear purpose
- ❌ Can't access most routes
- ❌ Mix of showcase + builder tool
- DECISION NEEDED: Showcase vs Widget Builder vs Deprecate
editor-web-lib: Working but isolated
- ✅ Visual page editor functional
- ❌ NOT connected to modular-universe sections
- ❌ Doesn't save to proper universe context
singularity: Isolated, needs integration
- ❌ Logic blocks exist but not connected
- ❌ Flows not integrated with modules
- ❌ No visual flow builder for space-builders
🚀 THE MASTER PLAN: BUILD ORDER
Phase 0: Foundation Fixes 🔴 CRITICAL (1-2 weeks)
Goal: Fix build system, organize libraries, establish patterns
0.1 Build System Stabilization
- Custom build script path resolution (IN PROGRESS)
- All libraries compile successfully
- Dependency graph verified
- No circular dependencies
0.2 Library Organization & Cleanup
ui-builder Decision:
- Option A: Split into
widget-showcase+ move theme components totheme-system - Option B: Transform into full
widget-buildertool - Option C: Deprecate, move widgets to appropriate libs
- RECOMMENDATION: Option A (showcase + reorganize)
- Option A: Split into
Widget vs Module Decision Matrix:
Widget (stays widget): - Inputs, buttons, dropdowns, selects - Cards, badges, chips - Simple presentational components Module (becomes module): - Sidebars, navigation menus - Panels, modals (complex interactions) - Data grids, tables (state management) - Forms (complex logic)Create Missing Libraries:
widget-builder(if Option B chosen)widget-showcase(if Option A chosen)- Document each library's purpose in README
0.3 Type System Consolidation
- Ensure
module-baseis single source of truth for module contracts - Ensure
core-modelscontains only foundational types - Document type hierarchy clearly
- Update all imports to use correct paths
Phase 1: The Building Blocks (2-3 weeks)
Goal: Build from smallest to largest, bottom-up approach
1.1 Singularity: Logic Blocks & Flows ⚡
Priority: HIGH - Everything else depends on logic
Tasks:
Logic Block Component (
logic-block.component.ts)- Visual block editor (node-based UI)
- Block library browser
- Parameter configuration panel
- Test execution panel
- Save to storage-system with flash-persistence
Flow Builder (
flow-builder.component.ts)- Visual flow canvas (like Figma/Miro)
- Drag-and-drop logic blocks
- Connect blocks with visual edges
- Flow execution simulator
- Save flows to storage-system
Integration Points:
- Expose logic blocks as callable actions
- Flows can be attached to modules
- Flows can be attached to events (button clicks, page loads, etc.)
Routes:
/space/:spaceSlug/singularity
/logic-blocks → Browse/create logic blocks
/logic-blocks/:id → Edit logic block
/flows → Browse/create flows
/flows/:id → Visual flow builder
/library → Logic block library
Deliverables:
- Visual logic block builder
- Visual flow composer
- Storage integration
- Module integration (flows attached to modules)
1.2 Editor-Web-Lib: Page Builder 📝
Priority: HIGH - Content creation is core
Tasks:
Verify Current State:
- Editor loads and saves correctly
- Widget library accessible
- Page zones working (header, sidebar, content, footer)
- Storage integration with flash-persistence
Universe Context Integration:
- Editor knows which universe/galaxy/page it's editing
- Pages saved to correct universe storage namespace
- Page metadata includes module relationship
Module Integration:
- Pages are modules (type: 'page')
- Pages can be assigned to sections in modular-universe
- Pages expose their widgets as discoverable
Enhanced Features:
- Template library (landing, dashboard, form, catalog, detail)
- Widget variants system
- Responsive preview (mobile, tablet, desktop)
- Theme integration (uses theme-system variables)
Routes:
/space/:spaceSlug/editor
/pages → Browse pages
/pages/create → Create new page
/pages/:pageId → Edit page visually
/templates → Page template library
Deliverables:
- Working page editor with universe context
- Pages as modules
- Template system
- Storage integration
1.3 Widget Builder & UI Component System 🎨
Priority: MEDIUM - Supports editor and modules
Decision: Split ui-builder into:
- widget-showcase (NX lib): Documentation/showcase of existing widgets
- widget-builder (NX lib): Tool to CREATE new widgets
Tasks:
widget-showcase:
- Showcase library at
/space/:spaceSlug/widgets/showcase - Interactive examples of all widgets
- Copy-paste code snippets
- Visual variant selector
- Theme integration examples
widget-builder:
- Visual widget composer
- Property panel (inputs, outputs, styling)
- Variant creator (color schemes, sizes)
- Preview panel (live widget render)
- Export as Angular component + metadata
- Save to storage-system
Routes:
/space/:spaceSlug/widgets
/showcase → Browse widget library
/showcase/:widgetId → Widget details + variants
/builder → Create custom widget
/builder/:widgetId → Edit widget
Integration:
- Widgets available in editor-web-lib
- Widgets can become simple modules
- Widgets persist to storage-system
1.4 Modularity-Lib: Module Management 🧩
Priority: HIGH - Core to entire system
Goal: Make module creation intuitive, visual, and connected
Tasks:
Module Browser (DONE) ✅
- Visual grid/list view
- Search, filter, favorites
- Access control
- Connect to ALL module creation flows
Module Creation Wizard (enhance existing)
- Step 1: Module Type Selection (visual cards)
- Step 2: Basic Info (name, description, icon)
- Step 3: Configuration (type-specific settings)
- Step 4: Initial Structure (for galaxy/world types)
- Step 5: Review & Create
- Save to storage-system with proper structure
Module Detail Page (
/modules/:moduleId)- Overview tab: Metadata, description, stats
- Configuration tab: Edit module config
- Structure tab: (For galaxy/world) Visual structure editor
- Content tab: (For page) Link to editor-web-lib
- Logic tab: (For any) Attach flows from singularity
- Deployment tab: Module deployment settings
Visual Module Builder (replace current disconnected one)
- For galaxy: Use modular-universe canvas
- For page: Redirect to editor-web-lib
- For navigation/feature: Component configuration panel
- For widget: Redirect to widget-builder
- For flow: Redirect to singularity
AI Module Builder (enhance existing)
- Natural language input: "Create an e-commerce product catalog"
- AI generates module structure
- AI suggests flows and logic
- Preview before creating
- One-click create from AI suggestion
Routes:
/space/:spaceSlug/modules
/ → Module browser (DONE)
/create → Module creation wizard
/wizard → Step-by-step wizard (existing)
/:moduleId → Module detail/edit page
/ai-builder → AI-powered module generation
/builder/:moduleId → Visual builder (type-specific)
Deliverables:
- Enhanced module browser
- Intuitive creation wizard
- Type-specific visual builders
- AI module generation
- Storage integration
Phase 2: The Core - Modular Universe (3-4 weeks)
Goal: Replace space-map with groundbreaking grid-based universe builder
2.1 Architecture Decision 🎯
DECISION: Build NEW modular-universe system, deprecate space-map
Rationale:
- Current
modular-universelibrary has better foundation space-mapis too broken to salvage- Clean slate allows proper integration
Migration Plan:
- Keep
space-maproutes active (don't break existing) - Build
modular-universeroutes in parallel - Add feature flag:
/space/:spaceSlug/universe-map-v2(new) - Once stable, redirect old routes to new system
- Deprecate
space-map-libentirely
2.2 Universe Creation Flow Enhancement
Current Flow:
User creates universe → Universe saved → Redirect to... where?
NEW Flow:
1. User creates universe (with template selection)
2. Universe module created in storage
3. Based on template, initialize structure:
- Blank: Empty canvas
- Simple Website: Pre-create navigation + home page
- E-commerce: Pre-create product catalog galaxy + pages
- Blog: Pre-create blog galaxy + posts
- SaaS: Pre-create dashboard galaxy + auth
- Portfolio: Pre-create projects galaxy
4. Redirect to: /space/:spaceSlug/universe/:universeId/builder
Tasks:
- Update universe creation wizard to save proper structure
- Create template initialization functions
- Save universe as module with correct config
- Redirect to new universe builder
2.3 The Revolutionary Grid Canvas 🎨
Vision: Beautiful, clean canvas where space-builders "cut" the universe into sections
The Cutting Mechanic:
Step 1: User enters universe builder → sees empty canvas
Step 2: User adds horizontal/vertical divider lines (drag from toolbar)
Step 3: User positions lines to "cut" canvas into sections
Step 4: When user confirms, CSS Grid is generated automatically
Step 5: Each section becomes a sub-module instantly
Technical Approach:
Option A: CSS Grid Classes (RECOMMENDED)
// Generate grid from divider positions
.universe-grid {
display: grid;
grid-template-rows: 80px 1fr 1fr 60px; // From horizontal dividers
grid-template-columns: 300px 1fr 400px; // From vertical dividers
height: 100vh;
gap: 0;
}
.section-1 { grid-row: 1; grid-column: 1 / -1; } // Header
.section-2 { grid-row: 2 / 4; grid-column: 1; } // Sidebar
.section-3 { grid-row: 2 / 4; grid-column: 2; } // Main content
.section-4 { grid-row: 2 / 4; grid-column: 3; } // Right panel
.section-5 { grid-row: 4; grid-column: 1 / -1; } // Footer
Option B: Flexbox (Platform-Agnostic)
// For mobile/Flutter export
.universe-container {
display: flex;
flex-direction: column; // or row
height: 100vh;
}
.section-1 { flex: 0 0 80px; } // Fixed header
.section-2 { flex: 1; } // Growing content
.section-3 { flex: 0 0 60px; } // Fixed footer
Hybrid Approach (BEST):
- Use CSS Grid for web (precise control)
- Generate Flexbox equivalent for mobile export
- Store BOTH in module config
Implementation:
Components:
modular-universe-builder/
├── components/
│ ├── universe-canvas/
│ │ ├── universe-canvas.component.ts # Main canvas
│ │ ├── divider-tool.component.ts # Draggable dividers
│ │ ├── section-highlighter.component.ts # Visual section preview
│ │ └── grid-generator.service.ts # CSS Grid generation
│ ├── section-config-panel/ # (DONE) ✅
│ │ └── section-config-panel.component.ts
│ ├── universe-toolbar/
│ │ └── universe-toolbar.component.ts # Add dividers, save, export
│ └── module-assignment-panel/
│ └── module-assignment-panel.component.ts # Assign modules to sections
Workflow:
Canvas Setup
// universe-canvas.component.ts export class UniverseCanvasComponent { canvas = signal<CanvasState>({ width: 1920, // Designer viewport height: 1080, dividers: [], sections: [] }); addHorizontalDivider() { // Add draggable horizontal line } addVerticalDivider() { // Add draggable vertical line } generateSections() { // Calculate sections from divider positions // Create sub-modules for each section } }Divider Mechanic
// divider-tool.component.ts export class DividerToolComponent { @Input() type: 'horizontal' | 'vertical'; @Input() position: number; // px or % @Output() positionChange = new EventEmitter<number>(); // Draggable with Angular CDK Drag-Drop onDrag(event: CdkDragMove) { const newPosition = this.calculatePosition(event); this.positionChange.emit(newPosition); } }Grid Generation
// grid-generator.service.ts export class GridGeneratorService { generateGridFromDividers(dividers: Divider[]): GridConfig { const horizontal = dividers.filter(d => d.type === 'horizontal'); const vertical = dividers.filter(d => d.type === 'vertical'); return { rows: this.calculateRows(horizontal), columns: this.calculateColumns(vertical), sections: this.calculateSections(horizontal, vertical) }; } generateCSSGrid(config: GridConfig): string { // Return CSS string for grid-template-rows/columns } generateFlexbox(config: GridConfig): FlexboxLayout { // Return Flexbox equivalent for mobile } }Section Creation
// Each section becomes a module const section: SectionConfig = { id: generateId(), name: `Section ${index + 1}`, gridArea: { row: 1, col: 1, rowSpan: 1, colSpan: 1 }, contentType: 'empty', // user will assign module behavior: { scrollable: true, resizable: false, collapsible: false }, positioning: { position: 'relative' } }; // Save as sub-module const sectionModule: UniversalModule = { id: section.id, name: section.name, type: 'layout', // or 'custom' parentId: universeId, config: section, isActive: true };
Tasks:
- Create universe-canvas component with empty state
- Implement divider-tool component (draggable lines)
- Create grid-generator service
- Implement section auto-creation
- Add section highlighting/preview
- Connect to section-config-panel (DONE)
- Save grid config to universe module
- Responsive preview (mobile, tablet, desktop)
2.4 Section Configuration (DONE) ✅
Status: Already complete from previous work!
Features:
- Tabbed interface (Layout, Positioning, Content, Visibility)
- Module browser integration
- Flexbox/Grid configuration
- Responsive settings
Next Steps:
- Connect to canvas sections
- Add section-specific behaviors
- Enhanced module assignment
2.5 Module Assignment & Content
Goal: Each section can contain modules, pages, or custom content
Tasks:
Module Assignment Panel
- Use existing module-browser component
- Filter by compatible types (page, navigation, feature, widget)
- Drag-and-drop from browser to section
- Visual indicator of assigned modules
Content Type Options
type SectionContentType = | 'empty' // Nothing assigned yet | 'module' // Assigned module (navigation, feature, etc.) | 'page' // Assigned page (from editor-web-lib) | 'widget-grid' // Grid of widgets | 'custom'; // Custom HTML/componentPage Integration
- Assign page to section → section renders that page
- "Edit Page" button → opens editor-web-lib
- Page updates reflect in universe immediately
Navigation Module Integration
- Assign navigation module to header section
- Configure navigation from panel
- Navigation appears across all pages
Deliverables:
- Module assignment working end-to-end
- Page integration with editor-web-lib
- Visual feedback for assigned content
2.6 Storage & Persistence
Goal: Everything saves to storage-system with flash-persistence
Storage Schema:
// Universe structure
storage.set(`universe:${universeId}`, {
id: universeId,
name: 'My E-commerce Platform',
gridConfig: {
type: 'grid',
rows: ['80px', '1fr', '60px'],
columns: ['300px', '1fr'],
sections: [/* section modules */]
},
modules: [/* all sub-modules */]
});
// Individual modules
storage.set(`module:${moduleId}`, {
id: moduleId,
type: 'navigation',
parentId: universeId,
config: { /* module-specific config */ }
});
// Pages
storage.set(`page:${pageId}`, {
id: pageId,
type: 'page',
content: { /* editor-web-lib content */ }
});
Tasks:
- Define storage keys schema
- Implement auto-save (debounced)
- Implement manual save button
- Add version history (undo/redo)
- Flash-persistence for real-time sync
- Backend sync for cloud backup
2.7 Routes & Navigation
New Routes:
// apps/gograb-space/src/app/app.routes.ts
// Replace these:
'/space/:spaceSlug/space-map' // OLD - deprecate
'/space/:spaceSlug/universe-map' // OLD - deprecate
// With these:
'/space/:spaceSlug/universes' // List universes
'/space/:spaceSlug/universe/:universeId/builder' // Main builder (grid canvas)
'/space/:spaceSlug/universe/:universeId/preview' // Preview mode
'/space/:spaceSlug/universe/:universeId/settings' // Universe settings
'/space/:spaceSlug/universe/:universeId/deploy' // Deployment wizard
Tasks:
- Create new routes
- Add route guards (universe must exist)
- Add breadcrumb integration
- Redirect old routes to new system (with warning)
Phase 3: Integration & Polish (2-3 weeks)
Goal: Connect all the pieces, make it feel like ONE system
3.1 End-to-End Workflows
Workflow 1: Create Simple Website
1. User creates universe (template: Simple Website)
2. System creates:
- Universe module (grid: header/content/footer)
- Navigation module (assigned to header)
- Home page (assigned to content)
- Footer module (assigned to footer)
3. User lands in universe builder, sees structure
4. User clicks "Edit Home Page" → opens editor-web-lib
5. User edits page, saves → reflects in universe immediately
6. User clicks "Preview" → sees complete website
7. User clicks "Deploy" → deployment wizard
Tasks:
- Implement complete workflow
- Test with real user
- Fix friction points
Workflow 2: Create E-commerce Platform
1. User creates universe (template: E-commerce)
2. System creates:
- Universe with grid (header/sidebar/content/footer)
- Navigation module (header)
- Product Catalog galaxy (sidebar)
- Categories page
- Product List page
- Product Detail page
- Shopping Cart feature module
- Checkout flow (from singularity)
3. User configures products, categories, checkout flow
4. User customizes pages with editor-web-lib
5. User adds payment logic with singularity
6. User previews, deploys
Tasks:
- Template initialization for e-commerce
- Shopping cart feature module
- Checkout flow in singularity
- Payment integration
3.2 Launch Station Enhancement
Goal: Preview and deploy universes
Current State:
- Dashboard shows universes (check if real or mock data)
- Preview page exists but may not work
- Deployment wizard exists
Tasks:
Universe Dashboard
- List all user's universes (from storage)
- Show deployment status
- Show last edited date
- Quick actions: Edit, Preview, Deploy, Delete
Universe Preview (
/launch-station/preview/:universeId)- Render complete universe as end-user would see it
- Device preview (mobile, tablet, desktop)
- Shareable preview link
- Comment/feedback mode
Deployment Wizard (
/launch-station/deploy/:universeId)- Step 1: Build verification
- Step 2: Domain configuration
- Step 3: Environment variables
- Step 4: Deploy (trigger backend)
- Step 5: Success page with URL
Routes:
/space/:spaceSlug/launch-station
/dashboard → Universe dashboard
/preview/:universeId → Universe preview
/deploy/:universeId → Deployment wizard
Deliverables:
- Working preview system
- Deployment wizard connected to backend
- Universe dashboard with real data
3.3 Space Management Integration
Goal: Space-builders manage their deployed universes
Tasks:
- Review current space-management module
- Ensure it shows deployed universes
- Add analytics (page views, user activity)
- Add domain management
- Add team/collaboration features
Phase 4: Advanced Features (Ongoing)
4.1 AI-Powered Everything
Tasks:
- AI module suggestions based on universe type
- AI page generation from description
- AI flow creation from user intent
- AI widget recommendations
- Natural language universe building
4.2 Collaboration
Tasks:
- Real-time collaborative editing (multiple users)
- Comments and annotations
- Version control and branching
- Role-based permissions
4.3 Marketplace
Tasks:
- Module marketplace (share modules)
- Template marketplace
- Widget marketplace
- Theme marketplace
📊 SUCCESS CRITERIA
Performance Targets
- Universe builder loads < 500ms
- Canvas interactions < 100ms
- Auto-save < 200ms
- Preview generation < 1s
- Full deployment < 30s
User Experience Targets
- Zero-training needed for basic tasks
- Intuitive grid cutting mechanic
- Smooth drag-and-drop everywhere
- Visual feedback for all actions
- Mobile-responsive builder (tablet+)
Technical Targets
- 100% TypeScript type coverage
- 80%+ unit test coverage
- 90%+ linter compliance
- Zero console errors
- Fully documented APIs
🚧 CRITICAL DECISIONS NEEDED
Decision 1: space-map vs modular-universe
Question: Fix space-map or replace with modular-universe?
RECOMMENDATION: Replace. space-map is too broken.
STATUS: ✅ DECIDED - Replace with modular-universe
Decision 2: ui-builder fate
Question: Showcase vs Widget Builder vs Deprecate?
RECOMMENDATION: Split into showcase + widget-builder
STATUS: ⏳ PENDING
Decision 3: Widget vs Module boundary
Question: Which UI components should be modules vs widgets?
RECOMMENDATION: Simple presentational = widgets, Complex stateful = modules
STATUS: ⏳ PENDING
Decision 4: Grid vs Flexbox
Question: CSS Grid only, Flexbox only, or both?
RECOMMENDATION: Hybrid - Grid for web, Flexbox for mobile export
STATUS: ⏳ PENDING
Decision 5: Canvas cutting mechanic
Question: Divider lines vs drag-to-split vs other?
RECOMMENDATION: Divider lines (most intuitive)
STATUS: ⏳ PENDING
📅 TIMELINE ESTIMATE
Phase 0: Foundation (1-2 weeks)
- Week 1: Build system fixes, library organization
- Week 2: Type system consolidation, decisions finalized
Phase 1: Building Blocks (2-3 weeks)
- Week 3-4: Singularity (logic blocks, flows)
- Week 4-5: Editor-web-lib integration, widget system
Phase 2: Modular Universe (3-4 weeks)
- Week 6-7: Canvas with cutting mechanic
- Week 8: Section configuration, module assignment
- Week 9: Storage, persistence, routes
Phase 3: Integration (2-3 weeks)
- Week 10-11: End-to-end workflows
- Week 12: Launch station, space management
Phase 4: Polish & Advanced (Ongoing)
- Week 13+: AI features, collaboration, marketplace
TOTAL: 9-12 weeks to MVP
TOTAL: 6 months to production-ready platform builder
🎯 IMMEDIATE NEXT STEPS
This Week (Nov 14-20, 2025)
- ✅ Complete build system fixes
- ⏳ Make ui-builder decision
- ⏳ Make widget vs module decision
- ⏳ Document all libraries in README files
- ⏳ Update progress.md with this plan
Next Week (Nov 21-27, 2025)
- ⏳ Start Singularity logic blocks
- ⏳ Test editor-web-lib universe integration
- ⏳ Design canvas cutting mechanic UI
- ⏳ Create universe-canvas component shell
📚 RELATED DOCUMENTATION
- Module System:
docs/english/GoGrab-Space/architecture/universe-modularity/BREAKTHROUGH-MODULES-ARE-STRUCTURE.md - Universal Module Types:
libs/libs-foundational/core-models/src/lib/types/universal-module.types.ts - Modular Universe Library:
libs/libs-structural/modular-universe/ - Space Map (Legacy):
libs/libs-structural/space-map-lib/ - Progress Report:
progress.md - Next Steps:
next-steps.md
Status: 🎯 MASTER PLAN COMPLETE
Next Action: Review, approve decisions, start Phase 0
Owner: Development Team + AI Agents
Last Updated: November 14, 2025