Universe Canvas Builder

Documentation hub for the GoGrab Space Universe Canvas Builder with nested template system

๐ŸŽจ Universe Canvas Builder - Documentation Hub

๐Ÿš€ Quick Start

๐Ÿ‘‰ START HERE: Nested Template System Guide - Complete working implementation, architecture, and solutions to all known issues.


๐Ÿ“š Core Documentation

๐Ÿ—๏ธ System Architecture

๐Ÿ“‹ Planning & Strategy

โœ… Implementation Reports

๐Ÿ”ง Integration Guides


๐ŸŽฏ What's Working (November 24, 2025)

โœ… Fully Functional

๐Ÿ› Recently Fixed Issues

All documented in Nested Template System Guide:

  1. โœ… Can't select nested template in tree
  2. โœ… Can't click template background
  3. โœ… Position operations don't work on nested sections
  4. โœ… Tree view doesn't show nested templates
  5. โœ… Nested templates not filling space

๐Ÿ“Š Available Templates

Production-Ready Templates (6)

  1. Split Sidebar - Fixed sidebar + flexible main region
  2. Two-Column Equal - 2 equal columns (50/50)
  3. Three-Column Equal - 3 equal columns (33/33/33)
  4. Header-Content-Footer - Classic 3-row layout
  5. Dashboard - 4-quadrant grid layout
  6. Custom - User-defined grid structure

All templates:


๐Ÿค– For AI Agents

Key Architecture Decisions

Region-Based vs. Flat Structure: We chose region-based architecture

Why Regions?

Critical Pattern:

// For templates: Use regions
if (section.layout === 'template') {
  const region = section.regions.find(r => r.name === 'sidebar');
  region.children.push(newSection);
}

// For regular sections: Use children
else {
  section.children.push(newSection);
}

10 Critical Methods

All these methods in canvas-builder.component.ts must handle BOTH section.children AND section.regions[].children:

  1. getSelectedSection() - Find by ID
  2. deleteSection() - Remove section
  3. updateSection() - Update properties
  4. moveSectionUp() - Reorder siblings
  5. moveSectionDown() - Reorder siblings
  6. moveSectionOut() - Ungroup from parent
  7. moveSectionInto() - Nest into sibling
  8. addSectionInside() - Add child
  9. addSectionAfter() - Add sibling after
  10. addSectionBefore() - Add sibling before

Failure Mode: If any method only searches section.children, it will fail for sections nested in template regions!


๐Ÿ“ File Structure

libs/libs-structural/modular-universe/src/lib/universe-canvas-v3/
โ”œโ”€โ”€ components/
โ”‚   โ”œโ”€โ”€ canvas-builder/           # Master component (10 critical methods)
โ”‚   โ”œโ”€โ”€ canvas-section/           # Recursive section renderer
โ”‚   โ”œโ”€โ”€ template-renderer/        # CSS Grid template renderer
โ”‚   โ”œโ”€โ”€ tree-node/                # Hierarchical tree view
โ”‚   โ”œโ”€โ”€ config-panel/             # Dynamic configuration panel
โ”‚   โ”œโ”€โ”€ layout-selector/          # Template selection UI
โ”‚   โ””โ”€โ”€ module-palette/           # Drag-drop source
โ”œโ”€โ”€ models/
โ”‚   โ””โ”€โ”€ canvas.types.ts           # Core data structures
โ””โ”€โ”€ tests/
    โ”œโ”€โ”€ canvas-builder.test.ts    # Unit tests
    โ””โ”€โ”€ template-modules.test.ts  # Template contract tests

๐Ÿงช Testing Status

Unit Tests

Integration Tests

Manual Testing


๐ŸŽ“ Learning Resources

For Developers

For AI Training


๐Ÿ“ž Support


Last Updated: November 24, 2025 - 11:35 PM EST
Session ID: 11.25.2.4
Status: โœ… All Core Features Working